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Pulber
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PostitaminePulber on 31.03.15 19:59

Seline plugin  nägu respawn.amxx hakkab neid zombiesid ellu äratama teatud korrdi jne aga see hakkab juu segama selised assju nägu  Assassin Mode jne kas on kuidagi veel võimalik panna seda peale et zombied ärkavad ellu teatud korrdi


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Tonight


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PostitamineTonight on 31.03.15 20:18

Sisseehitatud respawn funktsioone oled proovinud? zp_respawn_zombies jms, pead õigesti confima tho.
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Pulber
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PostitaminePulber on 31.03.15 20:24

ok ei ole


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Pulber
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PostitaminePulber on 01.04.15 21:46

Hey mida ma täpsemalt pean siis panema et see toimiks .

zp.cfg:
zp_delay 10 // Time before any game mode starts in seconds
zp_lighting "b" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 1 // Enable admin knife models for humans
zp_admin_models_zombie 0 // Enable admin player models for zombies
zp_admin_knife_models_zombie 1 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving player's
zp_human_survive 0 // If no one has won, should humans be given the score for survival [0-disabled]


zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 1 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 0 // Respawn players if only the last human is left
zp_infection_allow_respawn 0 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
zp_assassin_allow_respawn 0 // Allow respawning on assassin rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors
zp_respawn_snipers 1 // Whether to respawn killed snipers
zp_respawn_assassins 1 // Whether to respawn killed assassins
zp_lnj_allow_respawn 1 // Allow respawning on armageddon rounds
zp_lnj_respawn_surv 1 // On Armageddon round when a survivor respawns, should he be turned into a survivor again ?
zp_lnj_respawn_nem 1 // On Armageddon round when a nemesis respawns, should he be turned into a nemesis again ?


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xPaw

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PostitaminexPaw on 02.04.15 18:47

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Pulber
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PostitaminePulber on 04.04.15 21:37

tny teema kinni korras


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