Otsing leidis 4 vastust

Muay Thai
07.02.15 17:41

Search in: Counter-Strike 1.6
Teema: Roundsounds
Vastuseid: 8
Vaatamisi: 1314
Tonight kirjutas:Kuidas ma ilma koodi nägemata aidata peaksin oskama? Pendliga pakun, et jätsid plugin_precaches failide nimed muutmata.




#include

public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}

public t_win()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/muusika1")
case 1: client_cmd(0,"spk misc/muusika2")
case 2: client_cmd(0,"spk misc/muusika3")
}

return PLUGIN_CONTINUE
}

public ct_win()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/cmuusika")
case 1: client_cmd(0,"spk misc/cmuusika2")
case 2: client_cmd(0,"spk misc/cmuusika3")
}

return PLUGIN_CONTINUE
}

public plugin_precache()
{
precache_sound("misc/cmuusika2.wav")
precache_sound("misc/cmuusika3.wav")
precache_sound("misc/cmuusika.wav")
precache_sound("misc/muusika1.wav")
precache_sound("misc/muusika2.wav")
precache_sound("misc/muusika3.wav")

return PLUGIN_CONTINUE
}

Tehnik aK
03.01.15 2:10

Search in: Counter-Strike 1.6
Teema: Kooderite nupud
Vastuseid: 12
Vaatamisi: 1377
Panin selle

#include

public plugin_init()
{
register_plugin("F9 jms keelamine", "0.0.7", "Faval")
}

public client_connect(id)
{
client_cmd(id,"bind ^"f9^" ^"disconnect^"");
client_cmd(id,"bind ^"f10^" ^"disconnect^"");
client_cmd(id,"bind ^"f11^" ^"disconnect^"");
client_cmd(id,"bind ^"f12^" ^"disconnect^"");
client_cmd(id,"bind ^"ins^" ^"disconnect^"");
client_cmd(id,"bind ^"end^" ^"disconnect^"");
client_cmd(id,"bind ^"del^" ^"disconnect^"");
client_cmd(id,"bind ^"home^" ^"disconnect^"");
client_cmd(id,"bind ^"pgup^" ^"disconnect^"");
client_cmd(id,"bind ^"pgdn^" ^"disconnect^"");
}





amxmodx lehel compiler ja nimeks f9 sain amxx faili panin peale ja ei midagi
UskuMatu
24.12.14 12:48

Search in: Grand Theft Auto: San Andreas Multiplayer
Teema: UskuMatu SA:MP arendus tööd
Vastuseid: 55
Vaatamisi: 5941
Alive kirjutas:Sa aidata ei oska v?
Ma kustutasin kõik GMi ära, ja lisasin teksti

#include


main()
{
   print("Hello world");
}
Aga kui ma üritan compileda siis tuleb see:
C:\Users\janno_000\Desktop\samp03z_svr_R1_win32\pawno\basic.pwn(1) : fatal error 100: cannot read from file: ""

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.

Tead milles asi on äkki?


Sul on hetkel mingi fail puudu.
Ehk siis pawno folder ja includes ja seal on mingi fail puudu mis lööb sulle errori, ette aga mis pane skripti algusesse.
Kood:

#include <a_samp>
#include <YSI\y_ini>
#include <zcmd>
#include <sscanf>
#pragma tabsize 0


Ja mis need üleval teevad? need aitavad defineerida commandeid,TextDrawe ja igasugu muud süsteeme mida sa looma hakkad.
Annan enda pawno faili sulle (extracti see kindlasti oma Sa:Mp arendus gamemode kausta kus peaks olema,Gamemodes,filterscripts,scriptfiles,include jne.):Pawno allalaadimine
Alive
24.12.14 8:30

Search in: Grand Theft Auto: San Andreas Multiplayer
Teema: UskuMatu SA:MP arendus tööd
Vastuseid: 55
Vaatamisi: 5941
Sa aidata ei oska v?
Ma kustutasin kõik GMi ära, ja lisasin teksti

#include


main()
{
print("Hello world");
}
Aga kui ma üritan compileda siis tuleb see:
C:\Users\janno_000\Desktop\samp03z_svr_R1_win32\pawno\basic.pwn(1) : fatal error 100: cannot read from file: ""

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.

Tead milles asi on äkki?

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